2020-02-18 10:00 - 2020-02-28 11:30 Europe/Zagreb


is a modern communication method that uses LEGO elements as a meta-language, thus literally enabling a new dimension of understanding at meetings.

It has been developed at the Lego company for the purpose of overcoming problems that are difficult to fully describe with words or simple flipchart drawings (e.g. knowledge transfer, collaborative design, major changes or value harmonization), and has been used for many decades by other well-known systems such as: NASA, IKEA, VIrgin Atlantic.

Workshop summary and content

The purpose of the workshop is to provide immediate benefits through an important and immediately applicable topic – releasing usually unsaid, tacit knowledge about your business and the value every individual provides, and consensus around it. In a standard meeting format, these questions are usually answered by just one to two people no matter the number of participants, but the LSP is designed so that everyone is heard and included into the answer. The workshop lasts from 6-8 hours (depending on the number of participants) and begins with an introduction to the methodology and then quickly moves into several cycles consisting of a task, simultaneous response construction, individual interpretation and finally group discussion with conclusions.

What you will learn

  • To become more effective in group work with complex and unpredictable systems
  • Make collaboration more reliable by clearly stating operative assumptions within the group
  • Express tacit knowledge and thus recognize informal links between processes

About the trainer/facillitator:

Filip Fucic is a strategic marketing consultant and a trained facilitator for the LSP method. In addition to 3 years of entrepreneurship and 5 years of marketing consulting in the IT sector, he has also worked as a project author, market researcher, game designer, lecturer, intra-entrepreneur, strategic analyst and as author of hundreds of short professional articles for Quora.com.  Break through the usual boundaries of involvement, visualization, and problem solving.